{(set: $LastPassage to "You and Harry")
<!-- General Variables -->
(set: $EatenNever to true)
(set: $Death to 0)
(set: $StoryPath to "")
(set: $GameStart to false)
(set: $HarryEasterEgg to false)
(set: $Delete to false)
(set: $RNG to 0)
(set: $Selection to 0)
(set: $Popup to true)
<!-- Geoffery Specific Variables -->
(set: $Hours to 0)
(set: $Minutes to 0)
(set: $GeoffreyTaxiWait to false)
(set: $TrainNumber to 0)
<!-- Endings -->
(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs to "ACT 1")
(set: $Ending to 0)
(set: $EndingsVersion to false)
(set: $GeoffreyDeath1 to false)
(set: $GeoffreyDeath2 to false)
(set: $GeoffreyDeath3 to false)
(set: $GeoffreyDeath4 to false)
(set: $GeoffreyDeath5 to false)
(set: $GeoffreyDeath6 to false)
(set: $GeoffreyDeath7 to false)
(set: $GeoffreyDeath8 to false)
(set: $GeoffreyDeath9 to false)
(set: $GeoffreyDeath10 to false)
<!-- Almanac -->
(set: $AlmanacCountries to "United States of America")
(set: $AlmanacBusiness to "Biocask Pharmaceuticals")
(set: $AlmanacEvents to "The Change")
(set: $AlmanacPeople to "Susan Stewart")
}<div class="other"><img src="https://i.imgur.com/fUBCabw.png">
<font size="6"><b><i>Hello, and welcome to "Amongst a world of Vore", a multi path interactive created by TheVoreEngineer!</b></i></font>
I've always played around with the idea of having an interactive story available for those to read, the first piece's I've ever uploaded to Eka's Portal was an interactive story, that got one vore scenario complete, then left abandoned. I once attempted to recreate a popular favorite, "My Life as a Teenage Voraphile," a story I had come to enjoy and wanted to remaster in a way that new and old readers alike could enjoy it, yet that too slowly meandered away. However, as I've come back into writing, that desire to create a proper interactive has gnawed away at me, so finally, 'Amongst a world of Vore' has been created! The world itself is inspired around some older works, but the storylines and flavor are all brand new! Hopefully, this will be updated periodically with new branches and storylines. However, it is worth noting that standalone works and commissions will take higher precedence. I still hope to be able to present interesting for everyone to enjoy!
To create the best experience, before starting the story proper, please look at the options below and choose the options that you prefer! Click on the link text to change your choice! (Please note all pages with this color scheme are select pages that are considered non-canon to anything within the story.)
(align: "<=")[<b><i>Vore scene preferences</i></b>
<font size="4">The following preferences will alter how vore scenes play out, with certain elements being added or removed from pages depending on what you choose. Please note these preferences will not disable any endings, only alter how they are presented. Options are between enabled and disabled.</font>
<b>Scat:</b> (set: $OptionScat to "Enabled")<mark><tw-link class='cyclingLink' data-cycling-texts='["Enabled", "Disabled"]' onclick='clickCyclingLink(this, "$OptionScat");'>$OptionScat</tw-link></mark>
<b>Digestion:</b> (set: $OptionDigestion to "Enabled")<mark><tw-link class='cyclingLink' data-cycling-texts='["Enabled", "Disabled"]' onclick='clickCyclingLink(this, "$OptionDigestion");'>$OptionDigestion</tw-link></mark>
<b>Sex:</b> (set: $OptionSex to "Enabled")<mark><tw-link class='cyclingLink' data-cycling-texts='["Enabled", "Disabled"]' onclick='clickCyclingLink(this, "$OptionSex");'>$OptionSex</tw-link></mark>
<b><i>Vore preferences</i></b>
<font size="4">The following preferences will alter if you see certain scenes, or are given warning depending on the option chosen on the first choice. Before starting, you will be warned if a character's story has a large amount of an unliked preference. Specific preferences are not available here due to their permanent, eg. Human vore as most if not all, situations will involve humans. The option is between allowed or disallowed except for the first option.</font>
<b>Warn or block:</b> (set: $OptionBlock to "Warn")<mark><tw-link class='cyclingLink' data-cycling-texts='["Warn", "Block"]' onclick='clickCyclingLink(this, "$OptionBlock");'>$OptionBlock</tw-link></mark>
<b>Female Preds:</b> (set: $OptionFemalePred to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionFemalePred");'>$OptionFemalePred</tw-link></mark>
<b>Male Preds:</b> (set: $OptionMalePred to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionMalePred");'>$OptionMalePred</tw-link></mark>
<b>Female Prey:</b> (set: $OptionFemalePrey to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionFemalePrey");'>$OptionFemalePrey</tw-link></mark>
<b>Male Prey:</b> (set: $OptionMalePrey to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionMalePrey");'>$OptionMalePrey</tw-link></mark>
<b>Underaged Pred:</b> (set: $OptionUnderPred to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionUnderPred");'>$OptionUnderPred</tw-link></mark>
<b>Underaged Prey:</b> (set: $OptionUnderPrey to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionUnderPrey");'>$OptionUnderPrey</tw-link></mark>
<b>Oral Vore:</b> (set: $OptionVoreOral to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreOral");'>$OptionVoreOral</tw-link></mark>
<b>Anal Vore:</b> (set: $OptionVoreAnal to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreAnal");'>$OptionVoreAnal</tw-link></mark>
<b>Cock Vore:</b> (set: $OptionVoreCock to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreCock");'>$OptionVoreCock</tw-link></mark>
<b>Unbirth:</b> (set: $OptionVoreUnbirth to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreUnbirth");'>$OptionVoreUnbirth</tw-link></mark>
<b>Consensual Vore:</b> (set: $OptionVoreCon to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreCon");'>$OptionVoreCon</tw-link></mark>
<b>Nonconsensual Vore:</b> (set: $OptionVoreNoncon to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreNoncon");'>$OptionVoreNoncon</tw-link></mark>
<b>Cooking:</b> (set: $OptionCooking to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionCooking");'>$OptionCooking</tw-link></mark>
<b>Bad Luck Mode:</b> (set: $OptionBadLuckMode to "Disabled")<mark><tw-link class='cyclingLink' data-cycling-texts='["Disabled", "Enabled"]' onclick='clickCyclingLink(this, "$OptionBadLuckMode");'>$OptionBadLuckMode</tw-link></mark>
<font size="4">Amongst a world of Vore uses a Random Number Generator (RNG) at it's forefront to make options unpredictable in their nature, however it's fair that one might come for the content behind that RNG. Therefor, Bad Luck Mode will Garuntee the worst result if any RNG is used, which will make getting certain scenes easier</font>]
Please note all these settings can be changed at any time in the options menu below.
If you've got everything sorted above...
[[Let's go!|Check]](align:"=><=")[<img src="https://i.imgur.com/yIjHNEu.png">]
<b><i>Vore scene preferences</i></b>
<font size="4">The following preferences will alter how vore scenes play out, with certain elements being added or removed from pages depending on what you choose. Please note these preferences will not disable any endings, only alter how they are presented. Options are between enabled and disabled.</font>
<b>Scat:</b> (set: $OptionScat to "Enabled")<mark><tw-link class='cyclingLink' data-cycling-texts='["Enabled", "Disabled"]' onclick='clickCyclingLink(this, "$OptionScat");'>$OptionScat</tw-link></mark>
<b>Digestion:</b> (set: $OptionDigestion to "Enabled")<mark><tw-link class='cyclingLink' data-cycling-texts='["Enabled", "Disabled"]' onclick='clickCyclingLink(this, "$OptionDigestion");'>$OptionDigestion</tw-link></mark>
<b>Sex:</b> (set: $OptionSex to "Enabled")<mark><tw-link class='cyclingLink' data-cycling-texts='["Enabled", "Disabled"]' onclick='clickCyclingLink(this, "$OptionSex");'>$OptionSex</tw-link></mark>
<b><i>Vore preferences</i></b>
<font size="4">The following preferences will alter if you see certain scenes, or are given warning depending on the option chosen on the first choice. Before starting, you will be warned if a character's story has a large amount of an unliked preference. Specific preferences are not available here due to their permanent, eg. Human vore as most if not all, situations will involve humans. The option is between allowed or disallowed except for the first option.</font>
<b>Warn or block:</b> (set: $OptionBlock to "Warn")<mark><tw-link class='cyclingLink' data-cycling-texts='["Warn", "Block"]' onclick='clickCyclingLink(this, "$OptionBlock");'>$OptionBlock</tw-link></mark>
<b>Female Preds:</b> (set: $OptionFemalePred to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionFemalePred");'>$OptionFemalePred</tw-link></mark>
<b>Male Preds:</b> (set: $OptionMalePred to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionMalePred");'>$OptionMalePred</tw-link></mark>
<b>Female Prey:</b> (set: $OptionFemalePrey to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionFemalePrey");'>$OptionFemalePrey</tw-link></mark>
<b>Male Prey:</b> (set: $OptionMalePrey to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionMalePrey");'>$OptionMalePrey</tw-link></mark>
<b>Underaged Pred:</b> (set: $OptionUnderPred to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionUnderPred");'>$OptionUnderPred</tw-link></mark>
<b>Underaged Prey:</b> (set: $OptionUnderPrey to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionUnderPrey");'>$OptionUnderPrey</tw-link></mark>
<b>Oral Vore:</b> (set: $OptionVoreOral to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreOral");'>$OptionVoreOral</tw-link></mark>
<b>Anal Vore:</b> (set: $OptionVoreAnal to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreAnal");'>$OptionVoreAnal</tw-link></mark>
<b>Cock Vore:</b> (set: $OptionVoreCock to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreCock");'>$OptionVoreCock</tw-link></mark>
<b>Unbirth:</b> (set: $OptionVoreUnbirth to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreUnbirth");'>$OptionVoreUnbirth</tw-link></mark>
<b>Consensual Vore:</b> (set: $OptionVoreCon to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreCon");'>$OptionVoreCon</tw-link></mark>
<b>Nonconsensual Vore:</b> (set: $OptionVoreNoncon to "Allowed")<mark><tw-link class='cyclingLink' data-cycling-texts='["Allowed", "Disallowed"]' onclick='clickCyclingLink(this, "$OptionVoreNoncon");'>$OptionVoreNoncon</tw-link></mark>
<b>Bad Luck Mode:</b> (set: $OptionBadLuckMode to "Disabled")<mark><tw-link class='cyclingLink' data-cycling-texts='["Disabled", "Enabled"]' onclick='clickCyclingLink(this, "$OptionBadLuckMode");'>$OptionBadLuckMode</tw-link></mark>
<font size="4">Amongst a world of Vore uses a Random Number Generator (RNG) at it's forefront to make options unpredictable in their nature, however it's fair that one might come for the content behind that RNG. Therefor, Bad Luck Mode will Garuntee the worst result if any RNG is used, which will make getting certain scenes easier</font>
(link: "Delete all data")[(set: $Delete to(confirm:"Are you sure you want to delete your data? Your save will be safe, but any endings and progress you've made will be permanenely erased. If you overwrite your save, all progress will be permanenely lost."))(if: $Delete is true)[(go-to: "Amongst a world of Vore")]]
(align:"=><=")[(link-goto: "Return to Story", $LastPassage)](if: not ((passage:)'s tags contains "options" or $EndingsVersion is true))[(set: $LastPassage to (passage:)'s name)]
(if: (passage:)'s tags contains "story" or "storyintro" or "storydeath" and $EndingsVersion is false)[<div class="other"><font size="3"><hr> (link:"Save")[(if:(save-game:"MainSlot"))[(if: (saved-games:) contains "MainSlot")[Saved!]]] | (link: "Load" )[(load-game: "MainSlot")] | [[Extras]] | [[Options]](if: not ((passage:)'s tags contains "harry"))[ | [[Return to Start|You and Harry]]</font>]]<div class="other">Before we start, just one last check to make sure your settings are just the way you want them.
<i>You want {<b>(if: $OptionSex is "Disabled")[no sex, ]
(if: $OptionSex is "Enabled")[sex, ]
(if: $OptionDigestion is "Disabled")[no digestion and ]
(if: $OptionDigestion is "Enabled")[digestion and ]
(if: $OptionScat is "Disabled")[no scat]
(if: $OptionScat is "Enabled")[scat]</b>} in your vore scenes.
{(if: $OptionMalePred is "Disallowed" or $OptionFemalePrey is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionFemalePred is "Disallowed" or $OptionUnderPred is "Disallowed" or $OptionUnderPrey is "Disallowed" or $OptionVoreOral is "Disallowed" or $OptionVoreAnal is "Disallowed" or $OptionVoreCock is "Disallowed" or $OptionVoreUnbirth is "Disallowed" or $OptionVoreCon is "Disallowed" or $OptionVoreNoncon is "Disallowed")[You want {(if: $OptionBlock is "Warn")[to have the following content preceded with a warning.]
(if: $OptionBlock is "Block")[to have the following content blocked entriely from your reading expirience.]}
This content consists of <b>{(if: $OptionFemalePred is "Disallowed")[female predator content, ]
(if: $OptionMalePred is "Disallowed")[male predator content, ]
(if: $OptionFemalePrey is "Disallowed")[female prey content, ]
(if: $OptionMalePrey is "Disallowed")[male prey content, ]
(if: $OptionUnderPred is "Disallowed")[underage predator content, ]
(if: $OptionUnderPrey is "Disallowed")[underage prey content, ]
(if: $OptionVoreOral is "Disallowed")[oral vore content, ]
(if: $OptionVoreAnal is "Disallowed")[anal vore content, ]
(if: $OptionVoreCock is "Disallowed")[cock vore content, ]
(if: $OptionVoreUnbirth is "Disallowed")[unbirth content, ]
(if: $OptionVoreCon is "Disallowed")[consensual vore content, ]
(if: $OptionVoreNoncon is "Disallowed")[nonconsensual vore content, ]}</b> and you'll be reading with (if: $OptionBadLuckMode is "Disabled")[normal luck.](if: $OptionBadLuckMode is "Enabled")[back luck.]](else:)[You'll be reading with (if: $OptionBadLuckMode is "Disabled")[normal luck.](if: $OptionBadLuckMode is "Enabled")[back luck.]]</i>}
If you are happy with these settings, [[let's begin...|You and Harry]]
If you aren't happy with these settings, [[return and change your settings.|Amongst a world of Vore]](align:"=><=")[<font size=6><i>[[Almanac]]</i></font>
A collection of information about the world that these stories inhabit. Will be updated as nessicary and occassionally at other time intervals.]
(align:"=><=")[<font size=6><i>[[Endings]]</i></font>
All the endings that the interactive has to offer. Please note these will only be unlocked if you have already experienced them. No freebies here.]
(align:"=><=")[<font size=6><i>[[Update Log]]</i></font>
All updates done to the story will be catalogued here if you're ever interested in version history.]
(align:"=><=")[(link-goto: "Return to Story", $LastPassage)](if: $GameStart is false)[You rub your eye's, as you awake to a dark void, nothing but a lack of light all around you, a single spark of color piercing the void. As you look to it, the entity starts walking towards you. Before you can process anything, it's staring you in the face, glaring at you, a hard hat adorning its head.
"I assume (text-style: "shadow")[<b>he</b>] brought you here, a glimpse into my world, fun vore things to explore, correct?" the man muttered, rolling his eyes in frustration, "Well, names Harry, I assume you may recognize my face from (text-style: "shadow")[<b>his</b>] accounts." You raise your hand, but before you could even get a word in, the man continued.
"Look, I'm not here for pleasantries, nor am I here to have a conversation. All I'm here to do is facilitate your little adventures. Stuff your soul into people to experience their lives, give you all their knowledge, turn back time to fix all the vore filled death you are going to cause inevitably, things like that. I would prefer not to facilitate such things, but that is my purpose, so be it. At the bottom of your page, you can save, load, access extras such as all your deaths, and update logs. You can also change your preferences, and come back to me instantly if you desire to follow another, though you cannot do these things in my presence. Anyway, that's pretty much it, the magic of technology should make sure that you don't see this again, probably, unless (text-style: "shadow")[<b>he</b>] is too lazy to fix it. Now, I will present you with a list, choose whatever takes your interest, and we will discuss what your journey shall entail."
You don't know why, yet you feel conversing with this individual will only drag things out, as a list of names appears before you...]{
}(elseif: $Ending is 0 and $GameStart is true)[You're ripped from what you've seen before, returned to the dark void of which you originated in, Harry laid out on the ground, a small smartphone in hand. Quickly, his glare reaches you once again.
"Welcome back, I guess, next time give me a warning though, alright? Now, let's get this over with." A snap of his fingers and you feel your stomach churn, the void shift and swirl around you, "There, time reset, choose whoever and go for it buddy..."
The list of names appears before you once again...]{
}(if: $CharacterSelect is "Harry ???)")[No. Try again...]{
}(else:)[(set: $Ending = 0)"Hrm, you wish to choose someone else to stuff your soul into? I think you've forgotten the fact that (text-style: "shadow")[<b>he</b>] hasn't actually finished another character yet, but whatever, we're back here again. Feel free to choose Geoffrey from the list again, because we both know there's no other option."
The unexpansive list appears before you once again...]
<hr>(align:"=><=")[(text-color: red + black)[(dropdown: bind $CharacterSelect, "Geoffrey White", "Harry ???")]
(link: "This person")[{
(if:$CharacterSelect is "Geoffrey White")[(goto: "Geoffrey White")]
(if:$CharacterSelect is "Harry ???")[(goto: "You and Harry")]}]](set: $GameStart to true)< <b>Name:</b> > Geoffrey White
< <b>Nationality:</b> > American
< <b>Current Age:</b> > 28
< <b>Gender:</b> > Male
< <b>Hair Color and Style:</b> > Medium clean cut brown hair
< <b>Eye Color:</b> > Blueish Brown
< <b>Skin Color:</b> > Caucasian
< <b>Height:</b> > 6'0" / 180cm
< <b>Body Type:</b> > Scrawny, thin limbs, minimal body fat except upon his midsection
< <b>Sexual Preference:</b> > Straight
< <b>Personality:</b> > Inspired, Meek, Easily Panicked, Nonconfrontational, Paranoid. Generally, a loner who relies on entertainment media to keep entertained instead of human interaction.
"Geoffrey White is an unassuming American, hoping to make the American dream his own, yet as he has found, working for corporate bosses is most likely the riskiest job there is. In a nation that social allows the rich and powerful to do as they wish, combined with their ability to consume people whole, well, there's a pretty significant employee turnover rate. Though, as of now, he's been lucky to work at Biocask Pharmaceuticals for a year, a managerial position operating the companies distribution schedule, managing a small handful of employee's. Though his managerial skills aren't surprising, backing down quite quickly to any resistance, his work in distributing is unparalleled. Though, one fateful day will push the resolve of this man to his breaking point...
If you choose to you take this path, you are most likely to find your fate as being food, for Geoffrey decides not to perform any variety of vore, the ones that will consume him mixed, skewed slightly towards females. You will find yourself in mainly oral vore situations, for other types aren't exactly professional, though you may experience others. Your task will be focused on risk and reward. For the safest path will always lead to your doom. You shall not be able to complete this journey if you have enabled Bad Luck Mode.
With that in mind, do you want to become this person and experience their journey?"
<hr>(align:"=><=")[[[Yes, I want to play as this character|Geoffrey White - The delivery day from hell]]
(text-color: red + black)[(dropdown: bind $CharacterSelect, "Geoffrey White", "Harry ???")]
(link: "This person")[{
(if:$CharacterSelect is "Geoffrey White")[(goto: "Geoffrey White")]
(if:$CharacterSelect is "Harry ???")[(goto: "Nice Try Numbnutz")]}]](set: $GameStart to true)If you see this, congrats, you've reached the end of all readable content in this pathway. Thanks for reading thus far. Please leave feedback on the Eka's thread if you'd like to add anything!
[[Return to Start|You and Harry]]{(set: $StoryPath to "Geoffrey")
(set: $Hours to 8)
(set: $Minutes to 0)
(set: $GeoffreyTaxiWait to false)
(set: $Selection to 0)
(set: $TrainNumber to 1)
(set: $TrainChance to 0)}(align:"=><=")[(text-style: "shadow")[All you hear is the snap of fingers, the darkness receeding immediatley, your vision replaced with reality once more...]]
> Wake up
> Check alarm clock that plays radio, speaking of poor traffic, see 7:30 am
> Worry because you need to be at work by 9 am
> Choose method of transport
> RideSharing - 5 Different Taxi, each taxi has different events, one confirmed vore, two potential vore, two uneventful.
> Drive - 5 Different instances of speed, going too fast can cause a crash which will slow you down and possibly cause vore.
> Train - 3 Trains, each train having different chances for pred encounters, can get off at 5 different stations to change odds.
<hr>> [[Drive there yourself|Geoffrey - Drive]]
> [[Catch the train to work|Geoffrey - Train]]
> [[Use ride sharing service|Geoffrey - Taxi]](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
> Get in car
> In suburbs
> Get caught at red light
> Floor through red light (50% chance for crash, +5 minutes)
> Wait (0% chance for crash, +15 minutes)
> Try different route (25% chance for +20 minutes, +10 minutes)
<hr>> (link: "Floor it through the red light")[{
(set: $Selection to 1)
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG > 50)[(set: $Minutes to it + 5)(goto: "Geoffrey - Drive 2")]
(elseif: $RNG <= 50)[(goto: "Geoffrey - Drive 1 Death")]}]
> (link: "Wait for the lights to change")[{
(set: $Selection to 2)
(set: $Minutes to it + 15)
(goto: "Geoffrey - Drive 2")}]
> (link: "Try going a different route")[{
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG > 20)[(set: $Selection to 3)(set: $Minutes to it + 10)(goto: "Geoffrey - Drive 2")]
(elseif: $RNG <= 20)[(set: $Selection to 4)(set: $Minutes to it + 20)(goto: "Geoffrey - Drive 2")]}](if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Train")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
> You run to the train station immediatley, get there at eight
> Train stops
> Each wait, get a different train
> When you get on, each station you travel, chance of death rises by set amount
> Train 1 - 25% per station
> Train 2 - 33% per station
> Train 3 - 50% per station
> Train 4 - 0% (You will be late and fail ACT 1)
{(if: $TrainNumber is 1)[> Train 1 pulls in]
(if: $TrainNumber is 2)[> Train 1 pulls out<br>
> Train 2 pulls in]
(if: $TrainNumber is 3)[> Train 2 pulls out<br>
> Train 3 pulls in]
(if: $TrainNumber is 4)[> Train 3 pulls out<br>
> Train 4 pulls in<br>
> Notice it's getting late, forced to enter train]}
<hr>>(link: "Get onto the train")[{
(if: $TrainNumber is 1)[(set: $TrainChance to it + 25)]
(if: $TrainNumber is 2)[(set: $TrainChance to it + 33)]
(if: $TrainNumber is 3)[(set: $TrainChance to it + 50)]
(if: $TrainNumber is 4)[(set: $TrainChance to 0)(set: $Minutes to 70)(goto: "Geoffrey - Train 5")]
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG <= $TrainChance)[
(if: $TrainNumber is 1)[(goto: "Geoffrey - Train 1 Death")]
(if: $TrainNumber is 2)[(goto: "Geoffrey - Train 2 Death")]
(if: $TrainNumber is 3)[(goto: "Geoffrey - Train 3 Death")]]
(else:)[(set: $Minutes to it + 10)(goto: "Geoffrey - Train 2")]}]
(if: not ($TrainNumber is 4))[> (link: "Wait on the platform")[{
(set: $Minutes to it + 10)
(set: $TrainNumber to it + 1)
(goto: "Geoffrey - Train")}]](if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Taxi")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
{(if: $Selection is 1)[> Woman leaves, huffing]
(if: $Selection is 2)[> Dude leaves, chill]
(if: $Selection is 3)[> MILF leaves, teasing]
(if: $Selection is 4)[> Businessman leaves, silently]
(if: $Selection is 5)[> Immigrant leaves, understandingly]
(set: $RNG to (random: 1,5))
(if: $Selection is $RNG)
[(set: $RNG to it - 1)(if: $RNG is 0)[(set: $RNG to 5)]]
(set: $Selection to $RNG)}
> You pick up phone, use ride share service
> Wait till 8, then one of five people arive
> Young Adult Female (garunteed vore)
> Adult Male that has slight muscles (possible vore) (40 minutes)
> MILF (possible vore/sex) (30 minutes)
> Business man (no vore) (40 minutes)
> Immigrant (no vore) (50 minutes)
{(if: $Selection is 1)[> Young Adult Female shows up]
(if: $Selection is 2)[> Adult Male that has slight muscles shows up]
(if: $Selection is 3)[> MILF shows up)]
(if: $Selection is 4)[> Business man shows up)]
(if: $Selection is 5)[> Immigrant shows up]}
<hr>(set: $GeoffreyTaxiWait to true)> (link: "Get into the car")[{
(set: $GeoffreyTaxiWait to false)
(if: $Selection is 1)[(goto: "Geoffrey - Taxi 1 Death")]
(if: $Selection is 2)[(set: $Selection to 1)(goto: "Geoffrey - Taxi 2")]
(if: $Selection is 3)[(set: $Selection to 1)(goto: "Geoffrey - Taxi 3")]
(if: $Selection is 4)[(set: $Selection to 1)(goto: "Geoffrey - Taxi 4")]
(if: $Selection is 5)[(set: $Minutes to it + 50)(set: $Selection to 1)(goto: "Geoffrey - Taxi 5")]}]
> (link: "Wait for another car")[{
(set: $Minutes to it + 10)
(goto: "Geoffrey - Taxi")}]> You TBone into another car, passenger side, no injuries.
> Woman driving car gets out (Early 50's), mad at destoryed car.
> Decides that repayment can be Geoffrey being food for whining 18 y/o daughter
{(live: 0.5s)
[(if: $OptionFemalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreOral is "Disallowed" or $OptionVoreNoncon is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains female predator, male prey, oral vore and nonconsensual vore content, at least one of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore scene blocked]
(else:)[> Vore scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 1)(goto: "Harry's Judgement")]]]}(if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Drive 2")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
{(if: $Selection is 1)[> You speed through all good]
(if: $Selection is 2)[> You wait. You get caught up in light cycles, long delay.]
(if: $Selection is 3)[> You take a different route]
(if: $Selection is 4)[> You take a different route, it's more busy]}
> You keep going
> You reach a traffic jam on the highway
> How do you drive on the highway?
> Patiently wait (100% chance +15 minutes)
> Try to weave through traffic (20% +10 minutes, 50% +15 minutes, 30% +20 minutes)
<hr>> (link: "Patiently wait in the traffic flow")[{
(set: $Selection to 1)
(set: $Minutes to it + 15)
(goto: "Geoffrey - Drive 3")}]
> (link: "Try to weave through the traffic flow")[{
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG > 80)[(set: $Selection to 2)(set: $Minutes to it + 10)(goto: "Geoffrey - Drive 3")]
(elseif: $RNG <= 80 and $RNG > 30)[(set: $Selection to 3)(set: $Minutes to it + 15)(goto: "Geoffrey - Drive 3")]
(elseif: $RNG <= 30)[(set: $Selection to 4)(set: $Minutes to it + 20)(goto: "Geoffrey - Drive 3")]}](if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Drive 3")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
{(if: $Selection is 1)[> Traffic is slow, but slowly chug along]
(if: $Selection is 2)[> You weave through the traffic, gaining some time]
(if: $Selection is 3)[> You weave through the traffic, not gaining nor losing any time]
(if: $Selection is 4)[> You try to weave through the traffic, you end up wasting more time than expected.]}
> You approach the third exit, traffic banked back far.
> You know the backstreets alright, but know people pull off just as much.
> As you push forward, you are pressured to make a choice
> Hop off now (20% 5 minutes, 40% 15 minutes, 40% 30 minutes )
> Hop off slightly later (60% 10 minutes, 20% 15 minutes, 20$ 20 minutes)
> Hop off at the end (100% 15 minutes)
<hr>> (link: "Leave the freeway immediatley")[{
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG > 80)[(set: $Selection to 1)(set: $Minutes to it + 5)(goto: "Geoffrey - Drive 4")]
(elseif: $RNG <= 80 and $RNG > 40)[(set: $Selection to 2)(set: $Minutes to it + 15)(goto: "Geoffrey - Drive 4")]
(elseif: $RNG <= 40)[(set: $Selection to 3)(set: $Minutes to it + 30)(goto: "Geoffrey - Drive 4")]}]
> (link: "Leave the freeway a little bit early")[{
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG > 40)[(set: $Selection to 4)(set: $Minutes to it + 10)(goto: "Geoffrey - Drive 4")]
(elseif: $RNG <= 40 and $RNG > 20)[(set: $Selection to 5)(set: $Minutes to it + 20)(goto: "Geoffrey - Drive 4")]
(elseif: $RNG <= 20)[(set: $Selection to 6)(set: $Minutes to it + 20)(goto: "Geoffrey - Drive 4")]}]
> (link: "Leave the freeway at the city exit")[{
(set: $Selection to 7)
(set: $Minutes to it + 15)
(goto: "Geoffrey - Drive 4")}]
(if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Drive 4")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
{(if: $Selection is 1)[> You leave immediatley, you get into the thick of the city very quickly!]
(if: $Selection is 2)[> You leave immediatley, you don't gain much time though]
(if: $Selection is 3)[> You leave immediatley, you get caught in worse traffic]
(if: $Selection is 4)[> > You leave a little later, you get into the thick of the city quickly]
(if: $Selection is 5)[> > You leave a little later, you don't gain much time though]
(if: $Selection is 6)[> > You leave a little later, you get caught in worse traffic]
(if: $Selection is 7)[> > You leave a directly at the city]}
> You are in city, traffic is extemely thick
> You get caught behind a crash
> Still have a bit to go, hoping some gaps might pop up.
> Abandon your car (10% 5 minutes, skip to act end, 90% vore scene)
> Wait for the traffic (15 minutes)
<hr>> (link: "Wait to get through the traffic")[{
(set: $Selection to 0)
(set: $Minutes to it + 15)
(goto: "Geoffrey - Drive 5")}]
> (link: "Flee your car to save time")[{
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG > 90)[(set: $Minutes to it + 5)(goto: "Geoffrey - ACT 1 End")]
(elseif: $RNG <= 90)[(goto: "Geoffrey - Drive 4 Death")]}](if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Drive 5")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
>You make it to parking garage
>You find park near enterance
>Another car already has it claimed, straightning to turn in
>Steal park (vore scene)
>Try to reason with her (40% 5 minutes, 60% 15 minutes)
>Find other park (10 minutes)
<hr>> (link: "Steal the park before she notices you")[{
(goto: "Geoffrey - Drive 5 Death")}]
> (link: "Tell her about your plight for the park")[{
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG > 60)[(set: $Selection to 2)(set: $Minutes to it + 5)(if: $Minutes > 60 or $Hours > 8)[(set: $Minutes to it - 5)(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")]
(elseif: $RNG <= 60)[(set: $Selection to 3)(set: $Minutes to it + 15)(if: $Minutes > 60 or $Hours > 8)[(set: $Minutes to it - 15)(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]
> (link: "Find another park")[{
(set: $Selection to 4)(set: $Minutes to it + 10)(if: $Minutes > 60 or $Hours > 8)[(set: $Minutes to it - 10)(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]> You arive to work
> You clock in on time
> ACT ONE COMPLETE!
<hr>> [[The End! (For Now)]]> As you flee your car, you bump into a businessman
> You pull away but mention Biocask as your employment
> You get pulled away, into an office and are given an option, spill secrets or become food.
> You don't know secrets
{(live: 0.5s)
[(if: $OptionMalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreOral is "Disallowed" or $OptionVoreNoncon is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains male predator, male prey, oral vore and nonconsensual vore content, at one least of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore scene blocked]
(else:)[> Vore scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 2)(goto: "Harry's Judgement")]]]}> You steal park
> Woman gets out and chews you out
> As you try to escape, she decides that she'll eat you and take your keys to get her park
{(live: 0.5s)
[(if: $OptionFemalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreOral is "Disallowed" or $OptionVoreNoncon is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains female predator, male prey, oral vore and nonconsensual vore content, at least one of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore scene blocked]
(else:)[> Vore scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 2)(goto: "Harry's Judgement")]]]}> You get to work late
> You work throughtout the day
> Right before you leave, you're called to CEO office
> Lateness brought up, told you're being redeployed to a different department, nutrition
> Get Sassy since you're dead anyway
> Taken home, kept in pantry full of men
> Week later, taken out to be eaten
{(live: 0.5s)
[(if: $OptionFemalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreOral is "Disallowed" or $OptionVoreNoncon is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains female predator, male prey, oral vore and nonconsensual vore content, at least one of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore scene blocked]
(else:)[> Vore scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 10)(goto: "Harry's Judgement")]]]}{(if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Taxi 2")](set: $Minutes to it + 10)(align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]<br>
(if: $Selection is 1)[> You get in, smells of protein bars<br>
> First ten minute interval<br>
> Little conversation<br>
> Driver brings up workouts
<hr>> (link: "\"I work out when I get time\"")[
(set: $Selection to 2)
(goto: "Geoffrey - Taxi 2")]<br>
> (link: "\"I don't really work out\"")[
(set: $Selection to 3)
(goto: "Geoffrey - Taxi 2")]]
(if: $Selection is 2)[> Driver speaks about his workout reigime<br>
> Driver asks about yours<br>
> You give fake answer that sounds good<br>
> He asks about what holds up your exercise
<hr>> (link: "\"Lots of work honestly, busy place\"")[{
(set: $Selection to 4)
(goto: "Geoffrey - Taxi 2")}]]
(if: $Selection is 3)[> Driver expresses disappointment<br>
> Driver asks about why you don't exercise at all<br>
> You just say you've never really though about it<br>
> He asks about what holds up your exercise<br>
> He expresses that you should make muscle
<hr>> (link: "\"I would, but work is just, a lot\"")[{
(set: $Selection to 4)
(goto: "Geoffrey - Taxi 2")}]<br>
> (link: "\"I mean, I guess I'm just not that interested in building muscle mass\"")[{
(set: $Selection to 5)
(goto: "Geoffrey - Taxi 2")}]]
(if: $Selection is 4)[> Driver mentions that work life balance is important<br>
> You express dismay that your corporate job is time consuming<br>
> He chastises for you putting money before work
<hr>> (link: "\"I would, but I worked really hard for my position at Biocask\"")[{
(set: $Selection to 6)
(goto: "Geoffrey - Taxi 2")}]<br>
> (link: "\"I just can't spare the time.\"")[{
(set: $Selection to 7)
(goto: "Geoffrey - Taxi 2")}]]
(if: $Selection is 5)[> Driver chastises you, doesn't need to be about muscle mass<br>
> Exercise is just healthy on it's own<br>
> You lament that you probably should do some exercise<br>
> He agree's, and ask's what's really holding you back
<hr>> (link: "\"Work really, I guess\"")[{
(set: $Selection to 8)
(goto: "Geoffrey - Taxi 2")}]<br>
> (link: "\"I, just can't be bothered.\"")[{
(set: $Selection to 7)
(goto: "Geoffrey - Taxi 2")}]]
(if: $Selection is 6)[(set: $Minutes to it + 10)> The man raises his eyebrow, murmurs in agreement, conversation ends<br>
> Travel rest of way in relative silence<br>
> When you leave car, he mentions that leading that you work for Biocask is probably a good choice
<hr>> (link: "\"You walk into work...\"")[{
(if: $Minutes > 60 or $Hours > 8)[(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]]
(if: $Selection is 7)[> Driver sighs, suggesting that apathy like that will get you killed<br>
> You sheepishly try to explain yourself<br>
> He mentions and asks if you're interested in a quick fire solution to get fit and gain some muscle, his little secret
<hr>> (link: "\"Sure, if that's ok...\"")[{
(set: $Minutes to it - 10)
(goto: "Geoffrey - Taxi 2 Death")}]<br>
> (link: "\"No, if I'm going to get fit, then I'm going to do it myself and the hard way.\"")[{
(set: $Selection to 9)
(goto: "Geoffrey - Taxi 2")}]]
(if: $Selection is 8)[> Driver mentions that work life balance is important<br>
> You express dismay that your corporate job is time consuming<br>
> He chastises for you putting money before work
<hr>> (link: "\"I would, but I worked really hard for my position at Biocask\"")[{
(set: $Minutes to it - 10)
(set: $Selection to 6)
(goto: "Geoffrey - Taxi 2")}]<br>
> (link: "\"You're right, I should put in the effort to exercise.\"")[{
(set: $Selection to 9)
(goto: "Geoffrey - Taxi 2")}]]
(if: $Selection is 9)[>
> The man rallies at your choice to exercise<br>
> You ask him about exercise regiments to try<br>
> He offers a couple<br>
> You arrive at your destination, he says goodbye and offers a number if you ever need a workout partner
<hr>> (link: "\"You walk into work...\"")[{
(if: $Minutes > 60 or $Hours > 8)[(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]]
}{(if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Taxi 2")](set: $Minutes to it + 10)(align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]<br>
(if: $Selection is 1)[> You get in, smells of cheap purfume<br>
> You can see woman attempting to flaunt body<br>
> You ask about it<br>
> She admits she wants to have fun with you, then something special at the end, to unbirth you
<hr>> (link: "\"You know what, that sounds great.\"")[
(goto: "Geoffrey - Taxi 3 Death")]<br>
> (link: "\"What about your husband?\"")[
(set: $Selection to 2)
(goto: "Geoffrey - Taxi 3")]]
(if: $Selection is 2)[> She mentions that her husband is just fat upon her breasts now<br>
> woman still attempting to flaunt body<br>
> She says if you say no again, she won't bother you with it<br>
> She viscerally describes the sexual fun she wishes to inflict upon you.
<hr>> (link: "\"Now that you say it, it's sounds really good, lets do it.\"")[
(goto: "Geoffrey - Taxi 3 Death")]<br>
> (link: "\"I'm going to have to decline.\"")[
(set: $Selection to 3)
(goto: "Geoffrey - Taxi 3")]]
(if: $Selection is 3)[> She accepts your denial, keeps driving<br>
> you reach building<br>
> she hands you her number, saying if you ever want some fun, give her a call<br>
<hr>> (link: "\"You walk into work...\"")[{
(if: $Minutes > 60 or $Hours > 8)[(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]]}{(if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Taxi 2")](set: $Minutes to it + 10)(align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]<br>
(if: $Selection is 1)[> You get in, smells of nothing<br>
> Awkward silence<br>
> You say hello<br>
> Driver asks about where they're off to.
<hr>> (link: "\"Oh, just the city\"")[
(set: $Selection to 6)
(set: $Minutes to it + 20)
(goto: "Geoffrey - Taxi 2")]<br>
> (link: "\"Work\"")[
(set: $Selection to 2)
(goto: "Geoffrey - Taxi 2")]]
(if: $Selection is 2)[> His head rises a little, muttering about working<br>
> Asks where you work
<hr>> (link: "\"Just another company, nothing special\"")[
(set: $Selection to 6)
(set: $Minutes to it + 10)
(goto: "Geoffrey - Taxi 2")]<br>
> (link: "\"I work for biocask pharmecudicals\"")[
(set: $Selection to 3)
(goto: "Geoffrey - Taxi 2")]]
(if: $Selection is 3)[> His eye's glance towards you, interested<br>
> Asks about what you're working on<br>
<hr>> (link: "\"I manage the distribution lines\"")[
(set: $Selection to 4)
(goto: "Geoffrey - Taxi 2")]<br>
> (link: "\"I just do boring office work\"")[
(set: $Selection to 5)
(goto: "Geoffrey - Taxi 2")]]
(if: $Selection is 4)[> His eye's expand a little, as they pull into Biocask corporate car park<br>
> You get panicked, only bigwigs should have access<br>
> Man mentions he is CFO, likes covering petrol costs<br>
(if: $Minutes > 60 or $Hours > 8)[> He tells you to make your final calls, your late, and the boss won't be kind]
(else:)[> As you both head towards the doors, he wishes you luck, expressing you'll need it for today more than ever]
<hr>> (link: "\"You walk into work...\"")[{
(if: $Minutes > 60 or $Hours > 8)[(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]]
(if: $Selection is 5)[> His eye's glare forward, as they pull into Biocask corporate car park<br>
> You get panicked, only bigwigs should have access<br>
> Man mentions he is CFO, likes covering petrol costs<br>
> Wishes you a good day and heads inside
<hr>> (link: "\"You walk into work...\"")[{
(if: $Minutes > 60 or $Hours > 8)[(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]]}
(if: $Selection is 6)[> Nods and travels on silently<br>
> Eventually reach building<br>
> He lets you out and wishes you a good day<br>
<hr>> (link: "\"You walk into work...\"")[{
(if: $Minutes > 60 or $Hours > 8)[(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]]}
(if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Taxi 5")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]<br>
> You hop in, smells like air freshner
> Travel is slow, radio is on
> You end up just looking at your phone
> You eventually arive
> You thank driver
> He thanks you for not trying to eat him
> drives off
<hr>> (link: "\"You walk into work...\"")[{
(if: $Minutes > 60 or $Hours > 8)[(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]]}(align:"=><=")[<font size=6><i>[[Countries]]</i></font>]
Every nation around the planet is always slightly different, but with the emergence of vore, every nation has become different in how they treat the act. Click here to learn how nations involved in the interactive has changed and evolved.
(align:"=><=")[<font size=6><i>[[Businesses/Organizations]]</i></font>]
When people eat each other, the needs of the people shift. New corporate giants rise, and change the world, for better or for worse. Click here to read about different organizations that the world has to offer.
(align:"=><=")[<font size=6><i>[[People]]</i></font>]
Even in a world where mortality is much less secure than our own, famous people still rise, or sometimes lurk within the shadows. Click here to read up on important people in this world!
(align:"=><=")[<font size=6><i>[[Events]]</i></font>]
Every world has their events that change the course of history. A certain element of this world is more than likely tied to one. Click here to read about major events the world has expirienced!<hr>(align:"=><=")[(link-goto: "Return to Story", $LastPassage)
[[Return to Extra's|Extras]]](set: $EndingsVersion to true){
}(if:$EndingsCharacters is "Geoffrey White" and $EndingsActs is "ACT 1")[(align:"=><=")[**//Geoffrey ACT 1 Endings//**]
> (if: $GeoffreyDeath1 is true)[(link-goto: "Insurance premium, paid in flesh (F/M Oral)","Geoffrey - Drive 1 Death")](else:)[🔒 Locked]
> (if: $GeoffreyDeath2 is true)[(link-goto: "Secrets sunk in stomach (M/M Oral)","Geoffrey - Drive 4 Death")](else:)[🔒 Locked]
> (if: $GeoffreyDeath3 is true)[(link-goto: "Stolen Park, Stolen Life (F/M Oral)","Geoffrey - Drive 5 Death")](else:)[🔒 Locked]
> (if: $GeoffreyDeath4 is true)[(link-goto: "Ride to a digestive death (F/M Anal)","Geoffrey - Taxi 1 Death")](else:)[🔒 Locked]
> (if: $GeoffreyDeath5 is true)[(link-goto: "Paranoid Protein Boost (M/M Oral)","Geoffrey - Taxi 2 Death")](else:)[🔒 Locked]
> (if: $GeoffreyDeath6 is true)[(link-goto: "A mother's fun feed (F/M Oral, Sex)","Geoffrey - Taxi 3 Death")](else:)[🔒 Locked]
> (if: $GeoffreyDeath7 is true)[(link-goto: "Ticket to Oven (F/M Oral, Cooking)","Geoffrey - Train 1 Death")](else:)[🔒 Locked]
> (if: $GeoffreyDeath8 is true)[(link-goto: "Cumsluts 59: Filming Pending (M/M Cock)","Geoffrey - Train 2 Death")](else:)[🔒 Locked]
> (if: $GeoffreyDeath9 is true)[(link-goto: "Just Snack on the Tracks, again (F/M Oral)","Geoffrey - Train 3 Death")](else:)[🔒 Locked]
> (if: $GeoffreyDeath10 is true)[(link-goto: "Permanent Intergration","Geoffrey - ACT 1 Death")](else:)[🔒 Locked]]{
}<hr>(align:"=><=")[(dropdown: bind $EndingsCharacters, "Geoffrey White", "???") - (dropdown: bind $EndingsActs, "ACT 1", "ACT 2", "ACT 3")
(link: "See these endings")[
(goto: "Endings")]]{
}<hr>(align:"=><=")[(link: "Return to Story")[(set: $EndingsVersion to false)(goto: $LastPassage)]
(link: "Return to Extra's")[(set: $EndingsVersion to false)(goto: "Extras")]](align:"=><=")[<font size=6><b><i>Current Version: 0.1.0</i></b></font>]
> **Version 0.1.0** //(Released June 4th 2019)//
- First release
- Geoffrey ACT 1 outline released
- Skeleton of story created
- Passages added to Almanac
<hr>(align:"=><=")[(link-goto: "Return to Story", $LastPassage)
[[Return to Extra's|Extras]]]> You hop into the car
> Starts alright, silent
> You go offtrack, as woman calls friend, saying she got breakfast
> You attempt to escape, unsuccessful
{(live: 0.5s)
[(if: $OptionFemalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreAnal is "Disallowed" or $OptionVoreNoncon is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains female predator, male prey, anal vore and nonconsensual vore content, at least one of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore scene blocked]
(else:)[> Vore scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 3)(goto: "Harry's Judgement")]]]}> You accept his offer of seeing muslce diet
> Pulls over
> He tells you "Lots and lots of Human Based Protein"
{(live: 0.5s)
[(if: $OptionMalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreOral is "Disallowed" or $OptionVoreNoncon is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains male predator, male prey, oral vore and nonconsensual vore content, at least one of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore scene blocked]
(else:)[> Vore scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 5)(goto: "Harry's Judgement")]]]}> You give in, accepting the offer presented to you
> Estatic, woman drives home, asking you to wait a short while as she gets prepared
> Thirty minutes later she texts you to come on up
> Late to the point you'll be fired anyway
> Walk in on basically naked MILF
{(live: 0.5s)
[(if: $OptionFemalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreUnbirth is "Disallowed" or $OptionVoreCon is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains female predator, male prey, unbirth and consensual vore content, at least one of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore/Sex scene blocked]
(else:)[> Vore/Sex scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 6)(goto: "Harry's Judgement")]]]}> As you wait, a woman enters the train, picking you out immediatley
> You try to leave, but stopped by woman. Dragged to a few stops later to unassuming suburban home
> You're taken inside, and turns out woman is a "cooker", prefering preped and slightly roasted human meat
{(live: 0.5s)
[(if: $OptionFemalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreOral is "Disallowed" or $OptionVoreNoncon is "Disallowed" or $OptionVoreCooking is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains female predator, male prey, oral vore, consensual vore and cooking content, at least one of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore scene blocked]
(else:)[> Vore scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 7)(goto: "Harry's Judgement")]]]}> As you wait, a man enters, his eyes catch you, a smirk
> He pins you, undoes his zip and and implies that's where you're going.
> Held onto until your stop, he drags you to a studio
> He's a porn star, needs large cum load for shoot, you are now the volunteer
{(live: 0.5s)
[(if: $OptionMalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreCock is "Disallowed" or $OptionVoreNoncon is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains male predator, male prey, cock vore, nonconsensual vore, at least one of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore scene blocked]
(else:)[> Vore scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 8)(goto: "Harry's Judgement")]]]}> As you wait, a woman enters the train, picking you out immediatley
> She decides she needs a quick breakfast before work, and the cereal from earlier isn't cutting it
{(live: 0.5s)
[(if: $OptionFemalePred is "Disallowed" or $OptionMalePrey is "Disallowed" or $OptionVoreOral is "Disallowed" or $OptionVoreNoncon is "Disallowed")
[(if: $OptionBlock is "Warn")
[(set: $Popup to (confirm:"This vore scene contains female predator, male prey, oral vore, consensual vore and cooking content, at least one of these have been flagged as content you do not wish to see. Do you wish to view the content anyway?"))]]
(if: $Popup is false or $OptionBlock is "Block")[(set: $Popup to true){
}> Vore scene blocked]
(else:)[> Vore scene ensues]
(stop:)]
<hr>
(align:"=><=")
[(if: $EndingsVersion is true)
[(link: "Return to Endings Gallery")
[(set: $EndingsCharacters to "Geoffrey White")
(set: $EndingsActs is "ACT 1")
(goto: "Endings")]]
(else:)
[(link: "Your soul withers away from the mortal coil...")
[(set: $Ending to 9)(goto: "Harry's Judgement")]]]}(if: $AlmanacCountries is "United States of America")[(align:"=><=")[<img src=https://i.imgur.com/lgwzHgt.png>
<font size=6><b><i>United States of America</i></b></font>]
When vore first came into the world, the US was the first to truly discover it and the first to interact with the phenomenon. Unlike many other nations that recoiled at the very idea of having a process that killed it's victims be legal, it was quickly brought into the pantheon of freedoms that Americans enjoyed. Instead of rejecting the change of reality, they instead embraced it, the population's views shifting to accommodate the change. While it is free to do, the restrictions of vore come more from culture in the United States, people are less likely to eat those that hold positions of power, some are less likely to eat others out of a sense of moral obligation, while some are just not wanting to consume that many calories on a regular basis. While the United States on the surface follows the rules put out by the United Nations, many states in regards to vore are ignored, most notably laws against Human Trafficking. While illegal, most if not all US governments turn a blind eye to it, to allow for the massive consumerism that takes place.]{
}(if: $AlmanacCountries is "Australia")[(align:"=><=")[<img src=https://i.imgur.com/OzGhXQt.png>
<font size=6><b><i>Australia</i></b></font>]
Australia had a stipulation when vore was introduced to the world. Despite the swaths of people that could perform the act of eating others whole, Australia had not a single individual who was gifted with this power. Every member of the nation had not received anything from the change, but at the time, this was seen as Providence, that Australia had become the holy land free from the curse of craving Flesh. Instantly, borders were closed, all immigration was stopped, and borders became heavily guarded to prevent anyone from getting in. The Australian people were unwilling to risk their paradise free from the desire to consume Flesh. To this day, there are still these safeguards; however, over time, cracks in the security have been found, people, for the right price, can be smuggled in, though, these people rarely live long if they indulge in the act of vore.]{
}<hr>(align:"=><=")[(dropdown: bind $AlmanacCountries, "Australia", "United States of America")
(link: "Go to content")[(goto: "Countries")]]{
}<hr>(align:"=><=")[(link-goto: "Return to Story", $LastPassage)
[[Return to Extra's|Extras]]
[[Return to Almanac Categories|Almanac]]](if: $AlmanacPeople is "Susan Stewart")[
< <b>Name:</b> > Susan Stewart
< <b>Nicknames and Aliases:</b> > Ms. Stewart, Suz, The democracy Killer, Biocask CEO
< <b>Current Age:</b> > 48
< <b>Gender:</b> > Female
< <b>Hair Color and Style:</b> > Short cut red hair, barely reaching her neck, straight.
< <b>Eye Color:</b> > Deep Brown
< <b>Skin Color:</b> > Caucasian
< <b>Height:</b> > 5'11" / 178cm
< <b>Body Type:</b> > Hourglass figure, quite busty with currently F sized breasts
< <b>Sexual Preference:</b> > Straight
Susan Stewart herself is not a household name, she simply is a CEO of the Biocask organisation, a group that produces medical products for preds. Though when her actions are brought up, those are what's remembered, rather than the name itself. Having succeeded at two of the most infamous things in the world, eating a sitting president on live television for all to see, and successfully sneaking in and out of Australia without being caught. Having sent hundreds to people to a grave on her hips, many of those high up within the business world know to steer clear, of the Democracy killer.]{
}(if: $AlmanacPeople is "Hard Hat Harry")[< <b>Name:</b> > Harry
< <b>Nicknames and Aliases:</b> > Hard Hat Harry, The broken, God, The drunk cursed man apparently, an asshole
< <b>Current Age:</b> > 67 (Looks 28)
< <b>Gender:</b> > Male
< <b>Hair Color and Style:</b> > short cut black hair, usually obscured by a hard hat
< <b>Eye Color:</b> > Emerald Green
< <b>Skin Color:</b> > Slightly Dark Caucasian
< <b>Height:</b> > 6'2" / 185cm
< <b>Body Type:</b> > Unassuming body type, slight midsection pudge, slightly scrawny limbs
< <b>Sexual Preference:</b> > Long Broken
A man of little knowledge scurried away in a bar in the depths of Australia, the Subtle Reference, he holds power beyond any being, though that usually leads to depression and alcoholism instead of sweeping worldwide changes. Besides, he knows the truth, why try to avoid the thing you were created for...]{
}<hr>(align:"=><=")[(dropdown: bind $AlmanacPeople, "Susan Stewart", "Hard Hat Harry")
(link: "Go to content")[(goto: "People")]]{
}<hr>(align:"=><=")[(link-goto: "Return to Story", $LastPassage)
[[Return to Extra's|Extras]]
[[Return to Almanac Categories|Almanac]]](if: $AlmanacEvents is "The Change")[(align:"=><=")[<font size=6><b><i>January 17th 1980</i></b></font>]
A single day was all it took, for the very course of human history to change. No-one could know the ramifications, yet within a single moment, around the world, a sense, something deep inside people changed. A primal hunger, a sensation, a desire, to consume. Most of the human populace, a single exception in the country Australia, received an active, or inactive vore gene, the ability to consume people through every orifice upon one's body. Even to this day, the event has not been properly explained, but many suggest that God gave it as a gift, or a curse, depending on your views...]{
}(if: $AlmanacEvents is "America, Pred Capital")[(align:"=><=")[<font size=6><b><i>April 28th 1997</i></b></font>]
The American populace quickly adapted to vore, but by the late nineties, even the American populace had become somewhat fatigued at the rapid death of their loved ones to another person, condemned to become fat upon their waist, that it elected it's first anti pred president, sweeping legislation to cut away the very concept of vore from their society. Quickly, a debate between Susan Stewart, a CEO of a pro pred pharmaceutical company and the president was set up to be shown live, yet no-one predicted the result. As the president merged with Susan's hips, it sent a clear message to all Americans. Vore rules your country, choose it or not...]
<hr>(align:"=><=")[(dropdown: bind $AlmanacEvents, "The Change", "America, Pred Capital")
(link: "Go to content")[(goto: "Events")]]
<hr>(align:"=><=")[(link-goto: "Return to Story", $LastPassage)
[[Return to Extra's|Extras]]
[[Return to Almanac Categories|Almanac]]](if: $AlmanacBusiness is "Biocask Pharmaceuticals")[(align:"=><=")[<img src=https://i.imgur.com/hTGhPIW.png>]
Biocask Pharmaceuticals was established all the way back in the early '90s, already after the advent of vore, established as a general medicine organization for common purposes. But very quickly, the Biocask corporation became world-renowned for their medication around the art of vore, creating medicines that could quell the desire to consume another hole, medication to help with the act, and in more modern times, medication to allow alternate methods of vore to be attempted. For the common folk, they //are// the company to go to for vore related products. For competitors, their interest lies in something, much more secretive.]{
}(IF: $AlmanacBusiness is "Flowride")[(align:"=><=")[<img src=https://i.imgur.com/56vJ4Zk.png>]
Flowride was the first, and currently only major international ride-sharing service that came into being, but the organization quickly faced backlash, the service quickly becoming a hotspot for people to find prey. Over time, different strategies have been implemented to try and combat such a bad press, meager prices, forcing people to seated while the app was running, trying to disallow preds to be drivers. Though not all successful, it's at least safe enough to sometimes use. Sometimes.]
<hr>(align:"=><=")[(dropdown: bind $AlmanacBusiness, "Biocask Pharmaceuticals", "Flowride")
(link: "Go to content")[(goto: "Businesses/Organizations")]]
<hr>(align:"=><=")[(link-goto: "Return to Story", $LastPassage)
[[Return to Extra's|Extras]]
[[Return to Almanac Categories|Almanac]]](align:"=><=")[(text-style: "shadow")[As your soul dissipates from the mortal coil, your vision returns to the black void, Harry now glaring at you indiscriminately.]]
{(if: $Ending is 1)[
(set: $GeoffreyDeath1 to true)
As your eyes accept the burning glare from Harry, he shakes his head rapidly, now firmly planted within his palm.<br><br>
"Ok, do they not teach you road safety within your realm? It turns out, running a red light, especially when the roads are busier than usual is a really, really bad idea. I know I said risks were required, but not that stupid of a risk. Anyway, with your death, I guess I have to do my job now, so, how far back you want me to turn time?"<br><br>
Harry looks at you expectantly, his fingers primed to snap...]
(if: $Ending is 2)[
(set: $GeoffreyDeath2 to true)
As your eyes accept the burning glare from Harry, his hand snakes against his cheek in confusion.<br><br>
"Well I wasn't expecting you to die for not spilling corporate secrets, that's a new one. Consider it Karma for leaving another car on the road or something. Though, I guess it just shows you probably shouldn't be out in the open, but who am I to tell you what to do, I'm basically the custodian here. Anyway, with your death, I guess I have to do my job now, so, how far back you want me to turn time?"<br><br>
Harry looks at you expectantly, his fingers primed to snap...]
(if: $Ending is 3)[
(set: $GeoffreyDeath3 to true)
As your eyes accept the burning glare from Harry, his finger tapping at his temple in frustration.<br><br>
"Jeez, I knew being a dick could get you eaten, but stealing a car park. I don't even blame you for that one. I mean, I thought she'd just chew you out, not just chew you. Still, you'd think you'd figure out being a dick is only being a dick to yourself. Anyway, with your death, I guess I have to do my job now, so, how far back you want me to turn time?"<br><br>
Harry looks at you expectantly, his fingers primed to snap...]
(if: $Ending is 4)[
(set: $GeoffreyDeath4 to true)
As your eyes accept the burning glare from Harry, he squints at you with a grumpy pout amongst his face.<br><br>
"Oh wow, hot sexy girl being all seductive as you get into her car, how could you have seen this coming. Good tip turns out when they're heavy in the rear and rack, it's probably off the lives of others. Odd, isn't it, smart ass? Anyway, with your death, I guess I have to do my job now, so, how far back you want me to turn time?"<br><br>
Harry looks at you expectantly, his fingers primed to snap...]
(if: $Ending is 5)[
(set: $GeoffreyDeath5 to true)
As your eyes accept the burning glare from Harry, he picks at his nose absentmindedly.<br><br>
"I mean, I know I said Geoff was a pushover, but jeez, you don't need to be a literal pushover. So passive that you got yourself killed for inaction, how ironic. Anyway, with your death, I guess I have to do my job now, so, how far back you want me to turn time?"<br><br>
Harry looks at you expectantly, his fingers primed to snap...]
(if: $Ending is 6)[
(set: $GeoffreyDeath6 to true)
As your eyes accept the burning glare from Harry, his hand slaps you across the face, the impact causing a small burning sensation.<br><br>
"Was it worth it? Was sex with a MILF really worth it for death? Who am I kidding, (text-style: "shadow")[<b>he</b>] made it so you can enjoy such ends consequence-free, lucky you, ruining someone's life for your own sadistic amusement. Anyway, with your death, I guess I have to do my job now, so, how far back you want me to turn time?"<br><br>
Harry looks at you expectantly, his fingers primed to snap...]
(if: $Ending is 7)[
(set: $GeoffreyDeath7 to true)
As your eyes accept the burning glare from Harry, his finger tapping at his head in a frustrated rhythm.
"You'd think you'd be able to break away from a grip when your life depends on it, but I guess not. Of course, for all I know you deliberately did that but considering there's no option, I guess I just have to assume the best, aren't I. Next time, get a tan from a tanning bed, not an oven. Anyway, with your death, I guess I have to do my job now, so, how far back you want me to turn time?"<br><br>
Harry looks at you expectantly, his fingers primed to snap...]
(if: $Ending is 8)[
(set: $GeoffreyDeath8 to true)
As your eyes accept the burning glare from Harry, he snickers, rolling his eyes.
"Cumsluts 58: From Business to Big Burst. What a fucking title. That's the name of the porno you fueled by the way. I'm, honestly impressed there's enough demand for this garbage that they made 59 of them. Fifty, nine, cumsluts, videos. I swear, if people had taste, they'd choose Big Bad Sex, totally superior. (text-style: "shadow")[Now, we never had this conversation.] Anyway, with your death, I guess I have to do my job now, so, how far back you want me to turn time?"<br><br>
Harry looks at you expectantly, his fingers primed to snap...]
(if: $Ending is 9)[
(set: $GeoffreyDeath9 to true)
As your eyes accept the burning glare from Harry, he yawns, the gaze slightly faltering.
"You'd think, that (text-style: "shadow")[<b>he</b>] would be original with this stuff, but no. \'Uh hur dur like no-one read my story so I'll just repurpose it into an interactive then everyone will love it woo yay.\' Of all the people to create me, jeez. Sorry, you had to witness that rant, just, please don't get eaten by random women please. I believe in you champ or some other inspirational quote. Anyway, with your death, I guess I have to do my job now, so, how far back you want me to turn time?"
Harry looks at you expectantly, his fingers primed to snap...]
(if: $Ending is 10)[
(set: $GeoffreyDeath10 to true)
As your eyes accept the burning glare from Harry, sighing loudly as he puts his hand across your shoulder.<br><br>
"So you didn't make it to work on time. Assuming you didn't fail deliberately, which could very well be the case, I'll offer you a little advice. (text-style: "shadow")[<b>Ride sharing is the safest option to traverse the way.</b>]" as Harry speaks, he looks as if he was in extreme pain, powerful wincing coming from him. "Anyway, with that little tidbit, and your death, I guess I have to do my job now, so, how far back you want me to turn time?"<br><br>
Harry looks at you expectantly, his fingers primed to snap...]}
<hr>(if: not ($Ending is 7 to 10))[> (link: "Return to choice before death")[{
(if: $Ending is 1)[(set: $Ending to 0)(goto: "Geoffrey - Drive")]
(if: $Ending is 2)[(set: $Ending to 0)(goto: "Geoffrey - Drive 4")]
(if: $Ending is 3)[(set: $Ending to 0)(goto: "Geoffrey - Drive 5")]
(if: $Ending is 4)[(set: $Ending to 0)(goto: "Geoffrey - Taxi")]
(if: $Ending is 5)[(set: $Ending to 0)(goto: "Geoffrey - Taxi 2")]
(if: $Ending is 6)[(set: $Ending to 0)(goto: "Geoffrey - Taxi 3")]}]<br>]{
}> (link: "Return to start of Act")[{
(if: $Ending is <= 10)[(set: $Ending to 0)(goto: "Geoffrey White - The delivery day from hell")]}]
> (link: "Return to start of Story")[{
(if: $Ending is <= 10)[(set: $Ending to 0)(goto: "Geoffrey White - The delivery day from hell")]}]
> (link: "Choose a different character")[(goto: "You and Harry")](if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Train 2")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
(if: not ($TrainChance is 0))[> Train $TrainNumber pulls up at stop
> Some passangers get on
> You have chance to get off]{
}(else:)[{(if: $TrainNumber is 1)[> Train 1 pulls in]
(if: $TrainNumber is 2)[> Train 1 pulls out<br>
> Train 2 pulls in]
(if: $TrainNumber is 3)[> Train 2 pulls out<br>
> Train 3 pulls in]
(if: $TrainNumber is 4)[> Train 3 pulls out<br>
> Train 4 pulls in<br>
> Notice it's getting late, forced to enter train]}]
(if: $TrainChance is 0)[<hr>>(link: "Get onto the train")[{
(if: $TrainNumber is 1)[(set: $TrainChance to it + 25)]
(if: $TrainNumber is 2)[(set: $TrainChance to it + 33)]
(if: $TrainNumber is 3)[(set: $TrainChance to it + 50)]
(if: $TrainNumber is 4)[(set: $TrainChance to 0)(set: $Minutes to 70)(goto: "Geoffrey - Train 5")]
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG <= $TrainChance)[
(if: $TrainNumber is 1)[(goto: "Geoffrey - Train 1 Death")]
(if: $TrainNumber is 2)[(goto: "Geoffrey - Train 2 Death")]
(if: $TrainNumber is 3)[(goto: "Geoffrey - Train 3 Death")]]
(else:)[(set: $Minutes to it + 10)(goto: "Geoffrey - Train 3")]}]
(if: not ($TrainNumber is 4))[> (link: "Wait on the platform")[{
(set: $Minutes to it + 10)
(set: $TrainNumber to it + 1)
(goto: "Geoffrey - Train 2")}]]]{
}(else:)[<hr>>(link: "Stay on the Train")[{
(if: $TrainNumber is 1)[(set: $TrainChance to it + 25)]
(if: $TrainNumber is 2)[(set: $TrainChance to it + 33)]
(if: $TrainNumber is 3)[(set: $TrainChance to it + 50)]
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG <= $TrainChance)[
(if: $TrainNumber is 1)[(goto: "Geoffrey - Train 1 Death")]
(if: $TrainNumber is 2)[(goto: "Geoffrey - Train 2 Death")]
(if: $TrainNumber is 3)[(goto: "Geoffrey - Train 3 Death")]]
(else:)[(set: $Minutes to it + 10)(goto: "Geoffrey - Train 3")]}]
(if: not ($TrainNumber is 4))[> (link: "Get off the train")[{
(set: $Minutes to it + 10)
(set: $TrainChance to 0)
(set: $TrainNumber to it + 1)
(goto: "Geoffrey - Train 2")]]](if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Train 3")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
(if: not ($TrainChance is 0))[> Train $TrainNumber pulls up at stop
> Some passangers get on
> You have chance to get off]{
}(else:)[{(if: $TrainNumber is 1)[> Train 1 pulls in]
(if: $TrainNumber is 2)[> Train 1 pulls out<br>
> Train 2 pulls in]
(if: $TrainNumber is 3)[> Train 2 pulls out<br>
> Train 3 pulls in]
(if: $TrainNumber is 4)[> Train 3 pulls out<br>
> Train 4 pulls in<br>
> Notice it's getting late, forced to enter train]}]
(if: $TrainChance is 0)[<hr>>(link: "Get onto the train")[{
(if: $TrainNumber is 1)[(set: $TrainChance to it + 25)]
(if: $TrainNumber is 2)[(set: $TrainChance to it + 33)]
(if: $TrainNumber is 3)[(set: $TrainChance to it + 50)]
(if: $TrainNumber is 4)[(set: $TrainChance to 0)(set: $Minutes to 70)(goto: "Geoffrey - Train 5")]
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG <= $TrainChance)[
(if: $TrainNumber is 1)[(goto: "Geoffrey - Train 1 Death")]
(if: $TrainNumber is 2)[(goto: "Geoffrey - Train 2 Death")]
(if: $TrainNumber is 3)[(goto: "Geoffrey - Train 3 Death")]]
(else:)[(set: $Minutes to it + 10)(goto: "Geoffrey - Train 4")]}]
(if: not ($TrainNumber is 4))[> (link: "Wait on the platform")[{
(set: $Minutes to it + 10)
(set: $TrainNumber to it + 1)
(goto: "Geoffrey - Train 3")}]]]{
}(else:)[<hr>>(link: "Stay on the Train")[{
(if: $TrainNumber is 1)[(set: $TrainChance to it + 25)]
(if: $TrainNumber is 2)[(set: $TrainChance to it + 33)]
(if: $TrainNumber is 3)[(set: $TrainChance to it + 50)]
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG <= $TrainChance)[
(if: $TrainNumber is 1)[(goto: "Geoffrey - Train 1 Death")]
(if: $TrainNumber is 2)[(goto: "Geoffrey - Train 2 Death")]
(if: $TrainNumber is 3)[(goto: "Geoffrey - Train 3 Death")]]
(else:)[(set: $Minutes to it + 10)(goto: "Geoffrey - Train 4")]}]
(if: not ($TrainNumber is 4))[> (link: "Get off the train")[{
(set: $Minutes to it + 10)
(set: $TrainChance to 0)
(set: $TrainNumber to it + 1)
(goto: "Geoffrey - Train 3")]]](if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Train 4")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
(if: not ($TrainChance is 0))[> Train $TrainNumber pulls up at stop
> Some passangers get on
> You have chance to get off]{
}(else:)[{(if: $TrainNumber is 1)[> Train 1 pulls in]
(if: $TrainNumber is 2)[> Train 1 pulls out<br>
> Train 2 pulls in]
(if: $TrainNumber is 3)[> Train 2 pulls out<br>
> Train 3 pulls in]
(if: $TrainNumber is 4)[> Train 3 pulls out<br>
> Train 4 pulls in<br>
> Notice it's getting late, forced to enter train]}]
(if: $TrainChance is 0)[<hr>>(link: "Get onto the train")[{
(if: $TrainNumber is 1)[(set: $TrainChance to it + 25)]
(if: $TrainNumber is 2)[(set: $TrainChance to it + 33)]
(if: $TrainNumber is 3)[(set: $TrainChance to it + 50)]
(if: $TrainNumber is 4)[(set: $TrainChance to 0)(set: $Minutes to 70)(goto: "Geoffrey - Train 5")]
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG <= $TrainChance)[
(if: $TrainNumber is 1)[(goto: "Geoffrey - Train 1 Death")]
(if: $TrainNumber is 2)[(goto: "Geoffrey - Train 2 Death")]
(if: $TrainNumber is 3)[(goto: "Geoffrey - Train 3 Death")]]
(else:)[(set: $Minutes to it + 10)(goto: "Geoffrey - Train 5")]}]
(if: not ($TrainNumber is 4))[> (link: "Wait on the platform")[{
(set: $Minutes to it + 10)
(set: $TrainNumber to it + 1)
(goto: "Geoffrey - Train 4")}]]]{
}(else:)[<hr>>(link: "Stay on the Train")[{
(if: $TrainNumber is 1)[(set: $TrainChance to it + 25)]
(if: $TrainNumber is 2)[(set: $TrainChance to it + 33)]
(if: $TrainNumber is 3)[(set: $TrainChance to it + 50)]
(if: $OptionBadLuckMode is "Enabled")[(set: $RNG to 0)]
(else:)[(set: $RNG to (random: 1,100))]
(if: $RNG <= $TrainChance)[
(if: $TrainNumber is 1)[(goto: "Geoffrey - Train 1 Death")]
(if: $TrainNumber is 2)[(goto: "Geoffrey - Train 2 Death")]
(if: $TrainNumber is 3)[(goto: "Geoffrey - Train 3 Death")]]
(else:)[(set: $Minutes to it + 10)(goto: "Geoffrey - Train 5")]}]
(if: not ($TrainNumber is 4))[> (link: "Get off the train")[{
(set: $Minutes to it + 10)
(set: $TrainChance to 0)
(set: $TrainNumber to it + 1)
(goto: "Geoffrey - Train 4")]]](if: $Minutes >= 60)[(set: $Minutes to it - 60)(set:$Hours to it + 1)(goto: "Geoffrey - Train 5")](align:"=><=")[<b><i><font size=6>The time is $Hours:(if: $Minutes < 10)[0]$Minutes</font></i></b>]
(if: not ($TrainChance is 0))[> Train is very quiet, peak over, uneventful
> You get off train and you run to work.
> You enter work building]{
}(else:)[> You get off the train, seeming to have survived.
> You walk to work
> You enter work building]
(if: $Minutes > 60 or $Hours > 8)[(goto:"Geoffrey - ACT 1 Death")](goto: "Geoffrey - ACT 1 End")}]]}